On March 16, 1999, a Massively Multiplayer Online game (MMO for short) called EverQuest was released into the world. Like thousands of people around the globe, I logged into the fantasy world of Norrath on that day and did not leave for several years. It was a world shaped by the usual Tolkien and D&D inspired ingredients—quests, elves, dwarves, ogres, trolls, monsters, good and evil, adventure!—but while I’ve played a lot of computer games in my life, no other game before or since has claimed as large a chunk of my heart, soul, and time as EverQuest did.